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Ubisoft’s upcoming FPS game, which many claim to be aCall of Dutykiller, is nearing its release to give the fans a new shooting experience. As a competitive multiplayer game, it will naturally incorporate a matchmaking algorithm akin to Skill-based matchmaking, something that has been a topic of a long-running debate amongCall of Dutyfanbase

It can’t be said for sure if the game will be a competitor toCall of Duty, but SBMM sure has lived up to that mark. However, some fans feel that the algorithm is a much-needed element for the game. Recently, a formerModern Warfare 2producer also discussed the algorithm and explained why it compromises one important aspect of multiplayer.
Call of Duty Needs to Look at What Brings Fun to Players
Playing against players with the same skill level sounds great. For the freshmen, it prevents them from dying every second they are spawned in a game such asCall of Duty. So Skill Based Matchmaking is developed on the principle that players won’t confront someone out of their league.
Former executive producer of Infinity Ward who worked on CoD4 and MW2, spoke out about why he thinks SBMM is a bad addition to FPS gamespic.twitter.com/mN7frGPLmO

— ExoGhost (@ExoGhost)August 06, 2025
This is to keep things balanced and also that players don’t feel overwhelmed if they aren’t able to play very well right away. But this idea doesn’t sit well with Mark Rubin, former executive producer at Infinity Ward.

Call of Duty: Modern Warfare (2019) Officially Beat GTA 5 in the Most Unexpected Way
He believes it takes away the variety players should experience in the game. He recently explained what SBMM is and how it takes away the fun. Mark says,
The thing with that besides the whole, sort of, morality of that, I think it creates a stale experience.

He further added:
You keep playing against the same exact people, not the same people specifically, but the same exact type of player.You lose out on all the fun variety that I think a lot of old school shooters had.
Many claim that SBMM is focused more on keeping the players engaged, given that they can leave the game if they are consistently beaten.

At Least XDefiant Community Looks Safe From SBMM
Not justCall of Dutybut SBMM is a hot topic in the entire FPS space, andXDefiantis no exception. It does incorporate a similar element in the gameplay, but Ubisoft claims it is not SBMM, as fans have experienced in other games. “There is no skill-based matchmaking in our casual playlist,”as perthe publisher.
Modern Warfare 3 Reportedly Being the Reason One of the Most Underrated Call of Duty Sequels Was Canceled Makes it Even More Agonizing
Earlier in January,CoDdevsshared an in-depth explanation of how SBMM actually works. Activision cleared the air of doubt by claiming that the performance of a player does play a role in matching players but is not as salient a factor as many believe it to be.
When fans learned about SBMM being involved inModern Warfare III,a furious outrage burst among the community. Good or bad, the algorithm has always been a part of controversies, and debate is unlikely to come to a halt anytime soon.
Is SBMM really needed in FPS games? What are your thoughts about it? Let us know your thoughts in the comments below.
Anurag Batham
Gaming Journalist
Articles Published :425
Anurag Batham is a video games correspondent at FandomWire. With over two years of experience in writing for different industries, his past works show his passion for the metaverse and his awareness of the environment. He’s always playing with ideas to turn them into captivating stories.A gaming enthusiast who can prove it when you have a round of Call of Duty (COD) with him. And it may take more than a coffee with him if you are to talk to him about Marvel. One can find a reader in him who’s always keen to perfect what he already knows and to learn everything new.