The Witcherseries, which debuted on Netflix on December 20th of last year, is one of themost popular releasesof 2019. So popular in fact that on January first it hitover 100,000 concurrent playerson Steam, which is more players than during its launch. So to reward fans for their clear devotion, showrunnerLauren S. Hissrichannounced that there is a brand new official podcast in the works:
The “Behind The Scenes"The Witcherpodcast will debut on January 8th and will feature plenty of goodies, as well as the cast, crew, and creatives behind the show. It’ll be interesting to see what kind of information we’ll learn about the makings of the series.
According tothe official description:
How did the writers develop that plot? What inspired a characterâs signature outfit? It took how many people to make that monster?! On Netflixâs Behind The Scenes, you get an exclusive look at how its biggest series are made. Join our hosts to find out how a season of your favorite show comes together, from script to screen.
Recently Hissrichaddressed some criticismsofThe Witcherin an extensive and informative Twitter thread about the creative process and how certain decisions are made when adapting any sort of media.
Henry Cavil, the actor who plays as main protagonist Geralt, is another example of someone who lovesÂThe Witcher and strives to deliver the best possible performance.ÂIn a recent interview he explained that in terms of his involvement with the show, it was important for him to stay as âtrue to the lore as possibleâ for the role of Geralt and that âit was about bringing my love for the character to the show, as a fan.â He specifically had wanted the show to incorporate more of Geraltâs signs to highlight his abilities as a witcher and that âthe audience must know he can do these things.â
It seems the seriesâs ;aunch has hadÂa positive affect on the games as video game industry analyst Benji-Sales reported that on December 23th, CD Projekt REDâsÂThe Witcher 3: Wild HuntÂhad hit a total concurrent player countÂof over 50,000 players on Steam. According toÂSteam Charts, the game is shown to have hit over 90,000 concurrent players when it launched back in May 2015. Since then the last noticeable spike in players was May and June 2016 when theÂfinal DLC,ÂBlood and Wine, launched.
The charts have remained in the 20,000-30,000 area after that surge until December 22th, when the peak started growing. By December 26th there were over 70,000 concurrent players jumping on the Steam version of the game. The player count across all available platforms is also anticipated to be much higher.
Be sure to check out our own review for the Netflix seriesÂThe WitcherÂhere.