Rogue Companyhas received an all-new update today which makes a number of significant changes to the game.
The update marks the arrival of an all-new Season in the game, along with a Battle pass and much more. There is a new map as well, which fans had been eagerly waiting for. Here are the completepatch notesof the update.

Rogue Company Season 4 Update 1.82 Patch Notes Today
Battle Pass Base Bundle (1000 RB)
Battle Pass Elite Bundle (2000 RB)
RANKED SEASON FOURSeason Four Ranked begins today, granting last season’s rewards and unlocking new ones to earn! For those of you new to Ranked:
NEW MAP: WANTEDWanted are Chaac’s stomping grounds and the city where he came back from the dead, reborn as his new self. A local hero, Chaac’s grave is adorned by marigolds, especially during a time of unrest.
Located in an arid region of Yucatán, Mexico, the people want justice and freedom from the corrupt Governor. To maintain his grip on power, he has made a deal with Jackal to suppress the unruly populace. The resulting conflict has left the heart of the city in ruins when Rogue Company arrives to unearth the seeds of corruption, but they may soon learn about something far greater…
NEW MODE: WANTEDExperience the latest map, Wanted, by queuing for the Wanted Limited Time Mode, from November 8th - November 15th!Limited Time Mode Schedule
WEAPONSShotgunsShotgun balance is challenging to get right; they can either feel too strong or too weak. Currently, grazing an enemy player with a shotgun can deal single-digit values, while full-on headshots are tremendously rewarding. These changes aim to make shotguns more consistent and reliable by shrinking the range of damage dealt per pellet.
For example, with the new Striker changes, your first pellet will deal 40% of the total damage dealt, the following four will add 10% each (totaling 80% of full damage), and the final three pellets will account for the remaining 20%. In summary, partial hits will do more damage with the new system, but we’ve reduced the damage of full hits to compensate.
Arbitrator
S12 Tactical
Striker 8x10
Sniper RiflesWe received a mixed bag of feedback on the scope changes. Some of you liked it, some of you didn’t, some of you were indifferent. As a result, we’ve decided to revert this change for the time being until we implement a toggle zoom on this weapon.LR15 Fullbody
DMRsDevotion
LMGsMLX MAWThe MAW is a fast-firing, high damage weapon that is difficult to control. We want to make sure that it feels unique in that role, especially compared to its more accurate cousin, the Conviction LMG. This change will help the Maw be a bit scarier at range, which is justified because it is already difficult to control in long-distance fights.
MXRThe MXR is a fast-firing DMR that’s at its best when you’re able to land at least one headshot during a fight. These changes will help the gun stay more accurate throughout a fight, making hitting that critical headshot more reliable.
Assault RiflesAssault Rifles have always been a staple in any Rogue’s arsenal but have often dominated the field and outclassed other weapons. With this update, we want to see DMRs shine in what they do best: combat at long range. With these changes to assault rifles, it will now require an additional headshot at range to down a full health opponent.
KA30The KA-30 is performing well statistically and has been a topic of community discussion at high levels of play. We will continue to monitor the strength of this weapon closely to see if further adjustment is warranted.
PistolsExecutioner
Frag Grenade
Semtex Grenade
PERKSPadded Steps
Nimble Hands
ROGUESCurrently, poke damage dealt from long range is often negated by natural health regeneration before a player can take advantage of this opening. This change to natural health regeneration will improve the viability of longe range weapons such as sniper rifles and DMRs.
SaintThis has been a much-requested change from players, and we agree: Saint’s Drone is much easier to counter than Dahlia’s revive and thus should have access to the fastest revive speed perk available.
TalonTalon revealing enemy players on his team’s minimap is strong, but a true reveal is more substantial and compelling. We’ll be experimenting with rebalancing this ability’s radius along with other factors and monitoring Talon’s performance closely.