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Armored Core 6, the latest installment in the iconic mech series by FromSoftware, marks a significant departure from the studio’s recent Soulsborne titles likeBloodborneandDark Souls. The game’s development benefited from FromSoftware’s increased resources and experience, especially compared to when Miyazaki directedArmored Core 4.

Armored Core 6

The game’s director, Masaru Yamamura, who previously worked onSekiro, aimed to capture the essence of intense mecha battles with dynamic and aggressive enemy encounters, akin to FromSoftware’s signature boss battles.

FromSoft’s Growth Over The Years of Success

Yamamura’s influence, seen inSekiro‘s combat, brings a fresh perspective toArmored Core 6‘s gameplay, balancing intensity and strategy. The duo of Miyazaki and Yamamura explained in an interview withIGNthe different approaches they took withArmored Core 6.

Miyazaki’s journey fromArmored Core 4toElden Ringreflects FromSoftware’s growth.Armored Core 6‘s focus on mech customization and intense boss battles signifies a return to the series’ core concepts.

“We wanted to put an emphasis on…”: Just Like Sekiro, Armored Core 6 Has Options to Cater to 1 Demand Every Miyazaki Fan Has for AC7

“We wanted to put an emphasis on…”: Just Like Sekiro, Armored Core 6 Has Options to Cater to 1 Demand Every Miyazaki Fan Has for AC7

Armored Core 6benefits from FromSoftware’s wealth of experience and resources, allowing for more refined gameplay and stunning visuals. With a focus on single-player action and a mission-based structure,Armored Core 6retains the series’ essence while incorporating modern game development practices.

When asked what the game benefited the most with FromSoft’s increased resources, Yamamura said:

A still from Elden Ring

I’d say, to give some specific examples, obviously the visuals – the level of expression we’re able to achieve with our current studio and our current resources really lets us convey the visuals we want…. There are a lot of areas that we’re able to apply these resources and modern thinking as well.

One key area whereArmored Core 6excels is in its boss battles. These encounters are intense and dynamic, requiring players to read and react to enemy moves while making strategic decisions about their mech’s assembly.

Armored Core’s biggest difference from other FromSoft titles.

The Differences inArmored Core 6From Traditional Soulsborne Games

The game’s customization mechanics also set it apart.Armored Core 6offers a deep and rewarding customization system for mechs, allowing players to tailor their machines to their playstyle. This gives players the freedom to experiment and find the perfect setup for their missions. Miyazaki highlights this feature beingwhat sets the game apartfrom a title likeElden Ring.

Another notable difference from the Soulsborne games isArmored Core 6‘s approach to difficulty. While still challenging, the game’s difficulty curve is more balanced, with varying levels of challenge depending on the mission and enemy encounters. This approach allows players to customize their experience, choosing the level of challenge that suits them best.

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Armored Core 6also differs from the Soulsborne games in its level design and exploration. The game features a mission-based structure, with each mission set in its own dedicated area. This means less emphasis on exploration and more focus on the mission at hand.

Hidetaka Miyazaki‘s work onArmored Core 6demonstrates his ability to innovate and push the boundaries of game design. By leveraging FromSoftware’s vast resources and experience, Miyazaki has created a game that stands out from the Soulsborne series while maintaining the studio’s signature style and quality.

Daniel Royte

Gaming Writer

Articles Published :1368

As part of the FandomWire team, Daniel has followed the hero-shooter genre closely with a focus on titles like VALORANT, Apex Legends, and Marvel Rivals. You can also find him providing insight on the latest AAA titles from Elden Ring to GTA 6 and exploring the world of gacha games like Genshin Impact and Wuthering Waves. With more than 1,000 articles under his belt, you’ll need to look no further for a unique insight into every situation.If he’s not looking for the latest video game news, you’ll find him cheering on Ferrari in the race tracks of Formula 1 or at the theatres for the latest MCU releases.

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Armored Core 6FromSoftwareHidetaka Miyazaki