The official Twitter accounts forNieR Replicant Ver 1.22andNieR Reincarnationshared some new screenshots and artwork for both games. These concept art and screenshots technically aren’t brand new but are direct feed versions of those featured in Famitsu magazine last week (officially titled Weekly Famitsu Magazine May 14-21 2020 Issue). However, we translated some new staff commentspublished by Famitsu, shedding light on bothNieR Replicant Ver 1.22andNieR Reincarnation.As a reminder,NieR Replicant ver.1.22474487139…which we’ll callNieR Replicant v1.22from now on, is a current-gen upgraded version of the PS3, 2010 releasedNieR Replicant. Meanwhile,NieR Re[in]carnationis the first mobile game and gacha game of theNieRseries. Both games celebrate the 10th anniversary of the franchise.
Let’s start by going overNieR Replicant Ver 1.22.
These are the newNieR Replicant Ver 1.22screenshots.
And here are the new concept art.
The official Twitter account of theNieRseries notes that the artwork’s artist is Kazuma Koda, who worked on the original game. As a side note, he also worked onFire Emblem Three Houses.
NieR Replicant v1.22also improves the sense of scale of the environments, and you may feel that through the screenshots.
Keiichi Okabe is returning to take care of the music. All the OST was upgraded and he mentioned “we upped the amount of live performance parts, and all the songs and chorus by Emi Evans were recorded again to up the quality”.
Takahisa Taura is supervising the battle parts of the game, but isn’t directly participating inNieR Replicant v1.22’s development. Taura is only supervising the battle system, checking out development progress now and then. Both developing studio Toylogic and Yoko Taro also wish for “NieR Replicant v1.22to be enjoyable byNieR Automatafans”, so that’s why they’re making the battles slightly different, and with a slightly higher action feel.
Let’s move on toNieR Reincarnationnow.
NieR Re[in]carnation’s main character designer is Akihiko Yoshida viaCyDesignation.“Main character designer” implies that more than one character designers are working on the game, each designing different characters.NieR Reincarnationhas multiple protagonists,so my guess is each protagonist has a different chara designer.
NieR Re[in]carnationtakes place in a world called the Cage. Yoko Taro said “it may or may not be the same world as inGestalt/ReplicantorNieR:Automata”, but it’ll have certain recurring characters and elements appearing again, like how Emil appears in bothGestalt/ReplicantandAutomata.Yosuke Saito added “it’s one of those Yoko World games. When you’ll play the game, you’ll realize it’s definitely aNieRgame.”
Just like withNieR Replicant v1.22, Kazuma Koda handled the concept art and key visual art ofNieR Reincarnation. Moreover, Yoko Taro confirmed that while one of the key visuals has a girl that looks like a young version of Kainé, it actually isn’t Kaine. It’s a brand new character designed by Akihiko Yoshida. “At the end of the day, this is a brand new game, not a spin-out ofNieR Gestalt/ReplicantorNieR:Automata” Yoko Taro said.
The girl inNieR Re[in]carnationis accompanied by a ghost-like creature called Mama, who takes care of the girl like her mother. Judging from Mama’s line in this screenshot, the ghost is completely unfamiliar with the world they are exploring.
InNieR Re[in]carnation,towers and dungeons are all called Cages as well. Kazuma Koda also did the base modelling for some of these. Kazuma Koda mentioned “I used Unitization when drawing the stones parts, so we can use them to design many different towers.”
NieR Re[in]carnationwill be written by Yoko Taro and one or more currently undisclosed writer(s). Producer Yosuke Saito mentioned “it’s a smartphone game, meaning it’ll regularly have new content, so it might become theNieRgame with the most text ever. The story will be one of the game’s strongest points.”
Yosuke Saito also saidNieR Re[in]carnationlooks so good to the point he’d want to release it on consoles. (This obviously doesn’t mean the game is coming to console, needless to say.)
Moreover, just like withNieR Replicant Ver 1.22,Keiichi Okabe is also handling the music ofNieR Re[in]carnation.Okabe said Yoko Taro praisedNieR Re[in]carnation’smain theme song, and it was “the first time he praised my work in ten years”.
Keiichi Okabe added “Yoko Taro asked me to do things differently than everything we did so far, so some of the game’s music still has aNieRfeel to it but will touch on new genres of music we didn’t explore yet. When people think ofNieRmusic, they expect songs with strong melodies and vocals, but this time, the music’s atmosphere will be slightly different.”
Last but not least:NieR Re[in]carnationhas no release estimate yet, but Yosuke Saito said he’d “like the game to launch during the 10th anniversary”, which could mean before 2020 ends, or before June 09, 2025. He added that they “wish to conduct a beta test forNieR Re[in]carnation,so you should be able to play the game soon, and you should be able to playNieR Replicant ver1.22soon as well”.
BothNieR Re[in]carnationandNieR Replicant ver.1.22474487139â¦were announced during the series’first 10th anniversary stream.NieR Replicant Ver 1.22launches on PC, Xbox One, and PS4. Square Enix didn’t reveal a release estimate yet.NieR Re[in]carnationlaunches on iOS and Android.Be sure to follow the game’s Twitter account.