Jolyne Joestar, the protagonist ofJoJo’s Bizarre Adventure: Stone Ocean, is a nimble, versatile, and long-range fighter. In the anime and manga, Jolyne fights for her family, freedom, and new friends made inside Green Dolphin St. prison, while fightingdangerous Stand users. InJoJo’s Bizarre Adventure: All-Star Battle R, the heroine has some ofthe most range out of the Joestar familycharacters in the roster, and she is deadly when fighting with her Stand turned off. Her traits especially excel in movement, attack range, and pressuring the opponent after they are knocked down.

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Jolyne Joestar and her stand Stone Free punch Jonathan Joestar in JoJo’s Bizarre Adventure All Star Battle R

While Jolyne is not usually categorized as S-tier in the game, she can sit somewhere between B and A tier on the roster. Mastering her character — without long, notated combos at your disposal or in your intention to learn — means understanding the full potential of Jolyne’s special moves. Her specials give her a defensive styled safety in user mode and extreme, pokey range in Stand-On mode. Due to herversatility and reliance on knockdowns, Jolyne Joestar will not have terrible trouble with any specific character match-ups because of her ability to control the speed of the fight.

Mastering Stand-On Mode

With Jolyne’s Stand activated, herpunch rush range goes fartherthan any other in the game from the special move called “So you’re the enemy, huh.” The aerial version of the move lets Jolyne perform high, low, and throw mix-ups that can be performed after Stand Rushing, opening up even more pressure opportunities. This move will be your main tool in opening up the opponent from the aerial version and also extending the simple light, medium, and heavy combos, which you can continue, through options like flash cancel or Stand Rushing back into user mode. The heavy ground version of the punch rush is perfect for activating on opponents before they get up. If blocked, you can cancel into user mode to rush them and go for a mix-up or throw for confirmed damage.

It is key toget comfortable with Jolyne’s aerial mobilityfrom “With my string!” and “Stringing me for a ride!” You can bait anti-airs, rush opponents with over-heads, and dodge throughout the match with both these moves. “Stringing me for a ride!” even lets Jolyne phase through opponents, earning you a side switch for left to right mix-ups. Remember that you can add forward and backward jumps before “With my String.” Then, your go-to from this movement ability can be an aerial medium poke and other low-to-the-ground aerials including her punch rush.

Jolyne Joestar hits DIO with “Your body’s best angle to punch” in JoJo’s Bizarre Adventure All Star Battle R

Think of Jolyne as amobile fighter with pressure tools. Conditioning the opponent with the damage output from her low grab special and barrier moves allow her to mask these tools with Stand-On mode. Not only can Jolyne use her movement specials to bea threat in the airor stay glued to the enemy, but she can switch to a long range poking style with her Stand-On abilities and aerial punch rush. Stand Rushing to cancel back into user mode from her punch rush is a good option to put the pressure back on with her grabs, counters, and barrier.

Other pokes utilizing the Stand Stone Free’s long range include Jolyne’s neutral medium and low medium.The farthest reaching Stand-On normal is her neutral heavy which you’re able to combo into her punch rush special move. Similar to this range is Jolyne’s anti-air special “Don’t wait, just attack.” In keeping on the reliance on knockdowns mentioned before, use the heavy version of this anti-air special to gain a benefit with the opponent being knocked down right in front of Jolyne. While you can’t combo from the heavy version of “Don’t wait, just attack!,” the fact that the opponent is left down right in front of you leaves Jolyne in the advantage especially when she is back to user mode.

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Still A Threat In User Mode

With Jolyne’s Stand turned off, she has more than enough offensive and defensive moves alone to hold her own in a match.The damage output and neutral advantage that she has is brutal.She can control the pace and flow of the battlewith her Stand turned off due to her mix-ups, damage, and the pressure she can apply to opponents on wake-up. Even zoning opponents will have a hard time with her once she gets in close range and successfully takes advantage of each knock down she lands.

“String Barrier” is one of Jolyne’s strongest tools to affect spacing. you may place the barrier on top of opponents that are knocked down, and one of her strongest options is to place the barrier behind opponents to trap them in between Jolyne and the barrier. One of the best ways to land herGreat Heat Attack superis to trick the enemy into flinching from a barrier hit, so they are open to the super slow activation of this super. The barrier also works best as aconstant threatto condition the opponent throughout the match.

The next tool for conditioning especially is the special move “I don’t need strength to block with string!” Before the opponent successfully reads this, you can get away with ending a block string with this guard and pick up somefree damage by performing Jolyne’s Heart Heat Attack superfor punishment. This counter move can also add some defense to Jolyne’s kit for absorbing the hit from the opponent calling out an assist to break up your combo. This is becausethe counter lasts much longer than Stylish Guard. Be careful not to abuse the counter too much because you’re still vulnerable to grabs, but trapping an opponent between a counter and barrier behind them does add pressure or conditioning that Jolyne can later take advantage of by switching tactics up.

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Jolyne’s Best Range Special

Possibly the best special move in Jolyne’s entire arsenal is “Your body’s best angle to punch.“If you wanted, the entire strategy around each match could be based upon leaving enemies guard open to this move. Thislow hit-grabis sinister with practice too due to how sneaky the string on the ground is with its low visibility. Add an assist attack along with “String Barrier,” and you’re seriously increasing the chance for hitting the opponent, if not landing the low grab after all. Playing around with the different startup frames from the light, medium, and heavy versions opens up Jolyne to making this special move an even better ender to a block-string.

Use this low grab as the main conditioning tool for controlling an opponent’s movement and then supplement your other options with “String Barrier” and her counter when opponents attempt to get close. The move is so effective that Jolyne can put up a solid neutral game with “Your body’s best angle to punch” alone from the heavy version’simmense, surprising range. Once the opponent is observing the distance between you and them, the low grab’s range can honestly beat out a lot of projectiles just from moving underneath them in time before reaching Jolyne. This makes “Your body’s best angle to punch” one of the best choices to make when there is an emergency or the enemy jumps out at you for movement or an overhead. It’s really easy to catch opponents landing on the ground when the heavy version of the grab is cast.

One strategy for matches is to main Jolyne in her Stand-On mode as much as possible, until you’re taking significant damage or want to gain back control of the fight from her threats in User mode.This way, the opponent does not get used to the fighting style of using both Stand and user mode with Jolyne, so you can save some secret weapons like her low grab to dictate the flow of the game.Stand-On Stone Free can use the available left to right switch from “Stringing me for a ride” and the light and medium version of her anti-air special into a flash cancel to create combos or block strings that maintain your momentum.

Make the opponent scared for this move to come out and eat damage. Then, go ahead and control the space of the battle with another “String Barrier” either in front of you or near the enemy torestrict their movement. Even if the enemy goes heavily on guard to doing whatever it takes to dodge the low grab, like rotating, Jolyne can make their patience break by going towards pokes with selective barriers. If you want to increase your poking range, activate Stand-On and use Stone Free mediums and mobility in the air to keep the enemy guessing about your interest in spacing. It might take landing the grab from a closer or longer range from the previous few times in order to successfully get the damage off again, but the key here is tokeep your behavior a bit variedand the low hit-grab sneaky.

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