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Falloutis such a huge franchise for Bethesda. This series literally redefined the RPG genre, while not all of the installments were worthy at all, just likeFallout 76. This game might have become popular once again after the release of theFalloutTV show, but it never did justice to the legacy of the long-hailed franchise.

However, Bethesda boss Todd Howard thinks notFallout 76, but Fallout 4 was the real reason for the headache of the company as it overdid its capabilities to make the game stand out from the rest.
Fallout 4Overwhelmed Bethesda
Frankly speaking, it was a bit too much forFallout 4. Bethesda tried implementing a lot of things at once in that particular title. For instance, the game has got a building editor, a mobile app, a gun customization tool, games for the Pip-Boy, along with the freaking game itself. When asked about how the company managed to focus all of these simultaneously, this is what Howard has to say (viaGameSpot, in 2015):
That is the hardest part. We’re lucky, in that nowadays we’re not a very big studio–we’re just over 100 people. We have about eight more people than we did when making Skyrim. Relative to what we’re making, it’s a tiny studio.

However, Howard had full confidence in his team. The team that madeFallout 4was just eight more people than the team that madeSkyrim. Actually,the core team was intact, as Howard inferred“It’s also the same team; this is the group that did Fallout 3. This is the group that did Skyrim.”
“The entry cost for making a AAA game is in triple digit millions”: Ex PlayStation CEO Reveals Why Todd Howard Failed With Fallout 76
He also stated that the company was able to work with people who know its own systems and design processes very well. Despite all of this, the creative director of Bethesda accepted the fact that“the hardest part is gluing it all together.”
Fallout 4vsFallout 76– Which One is Better?
It’s a pretty tough question to be honest, because it’s like two different pages of the same book. But if we dig deeper, obviously there are some pros and cons in both the games.
Fallout 4‘s combat system with bullet time VATS is arguably its strongest feature. By slowing down time (though not completely stopping it), you may target various enemies and body parts and watch the action unfold in dramatic slow motion.

Todd Howard’s Vow to Support Fallout 76 is to Avoid What Happened to Skyrim, Fallout 4
It’s a lot of fun and provides strategic options on the fly thatFallout 76was unable to provide due to its multiplayer nature. In the midst of combat, you can also fully pause time to switch out weapons and use healing items from your inventory. Another historic mistake from Bethesda wasgiving no text-chat feature in multiplayer.
On the other hand,Fallout 76excelsFallout 4in terms of a more aesthetically pleasing in-game atmosphere. theFallout 76universe to be more appealing and captivating, particularly in the more verdant“Forest”beginning regions. With backpacks and CAMPs, it has a genuine camping trip feel that its more urban predecessors did not.

Nilendu Brahma
Articles Published :690
A Marvel, Linkin Park, Cricket, and Barcelona fan who just wants to write and write about video games and stuff. If you want to meet me, you can find me in my room failing to hit the opposite Jett with the operator for six consecutive rounds.
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BethesdaFallout 4Fallout 76Todd Howard
