I’ve been a longtime fan of Hörberg Productions’Gunman Clivegames so I was very happy to see them announce an entirely new title:Mechstermination Force.Described as a mix betweenShadow of the ColossusandContra, the game is a sidescrolling boss rush platformer where players take on fourteen large robots called MegaMechs.

Shortly after Mechstermination Forcewas announced, DualShockers talked with Bertil Hörberg, the creator ofGunman Cliveand this brand new game. We discussedMechstermination Force’s inspirations, gameplay mechanics, and what developing for Nintendo Switch has allowed Hörberg Productions to do.

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Tomas: How did you come up with that excellent pun for the title?

T: You cite bothContraandShadow of the Colossusas major influences onMechstermination Force. Could you delve more into what exactly you pulled from each other those titles?

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T: How has working with a bigger team throughout a longer time frame changedMechstermination Force’sdevelopment process when compared to your previous titles?

T: How long should the average MegaMech battle take players?

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T: At the same time, will these mech battles be designed in a way where speedrunners can get good and find way to clear them quickly?

T: DidMechstermination Force’saddition of co-op impact design decisions while you were creating the MegaMech battles?

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T: How will the four playable characters vary? Is there any sort of individual character customization?

T: A few of the moves some MegaMechs did in the trailer seemed reminiscent of attacks someGunman Clivebosses had. How did the development of those games influence this title and can we expect anyGunman Clivereferences in this game?

T: The reveal trailer seemed to feature a hub area. If that is the case, what will players do in this area of the game?

T: Will players be able to choose the order they tackle the bosses in or they set in a predetermined order?

Tomas: What are you favorite bosses in the game and why?

T: Why did you decide to releaseMechstermination Forceonly on Nintendo Switch?