Follow us on Google News
Get the latest updates directly in your Google News feed
Hideo Kojima’s work onMetal Gear Solid 2continues to draw praise despite the game being about 23 years old. With excellent stealth-based gameplay mechanics and a riveting storyline to accompany it, Kojima’s title has been an inspiration for many other stealth games that have followed in its footsteps.

The legendary director’s ability to weave complex mechanics and make optimal use of in-game physics has arguably inspired many other titles over the years, even as his ability to craft narratives that tackle complex themes remains unparalleled.
Metal Gear Solid 2’s Stealthy Path to Perfection
Metal Gear Solid 2followed the adventures of Solid Snake in his search for the Metal Gear superweapon, allowing players to experience astealth-based game like no otherat the time of its release. Making great use of the improved capabilities afforded by consoles of that generation, the title was well-appreciated for its gameplay and story.
“One of the owners was a fan of my games”: If Not for Metal Gear Solid, Hideo Kojima May Not Have Been Able to or Allowed to Work on His Own Company’s Death Stranding
However, it seems that many players did not know about an in-game mechanic that Kojima had managed to sneak into the game and has kept under wraps all this time. Taking to X to share their discovery, oneMetal Gear Solid 2player showcases how Kojima’s use of the environment in his games allowed for the creative use of every tool he gives his players.
Even Seagulls Prove to Be Effective Weapons in Kojima’s Games
While seagulls flying overhead may just be a part of the scenery in other games, they prove to be a highly effective tool inMetal Gear Solid 2. X user BadHumans took to the platform to share their discovery, pointing out that it was a great alternative to a weapon that players may not have obtained on another mission.
“Although I’d say Hidetaka Miyazaki…”: Hideo Kojima’s Self-Comparison to the Elden Ring Maestro is Proof that Game Recognizes Game
Their post below showcases the technique in action and is a marvelous way of highlighting Kojima’s attention to detail in his games.
In MGS2, guards can be knocked out by falling seagulls. This may be your only alternative if you have forgotten your PSG1-T at the sniping section with Emma & are going for a non-lethal run.pic.twitter.com/PH2nCt3k15

Another player was quick to point out how they had missed out on this tiny yet crucial detail despite playingMetal Gear Solid 2for many years.
I was not aware of this possibility, even after all those years.

Another player joined the conversation to marvel at how long they spent on clearing the region in question – they probably could have used this technique if only they had known about it back in the day.
😂😂 I’ve spent many hours on that bridge

It’s clear thatMetal Gear Solid 2continues to enjoy a dedicated fanbase, which is a testament to Kojima’s talent at creating games that withstand the test of time.
WithDeath Stranding 2on the horizonfor the legendary director, his fans are sure to lap up his latest effort with the same enthusiasm they have given him all these years.

Are there any hidden secrets that you may have found inMetal Gear Solid 2? We would love to hear about them in the comments below!
Varun Karunakar
Articles Published :31
A gaming writer with a passion for action RPGs, Varun spends most of his time grinding his teeth at the latest Soulslike or taking on adventures like Baldur’s Gate 3. He usually has either a controller or guitar in his hands when he’s not covering the latest in gaming.