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Behaviour Interactive is turning into a money-grabbing monster, mimicking one of their many villains from their isometric multiplayer,Dead by Daylight. Starting July 22, the prices forDead by DaylightDLCs on PC will increase, ending the long-standing price discrepancy between PC and console versions.

Dead by Daylight promotional survivors escaping villain

While this comes as a surprise, fans are overwhelmingly reacting in disbelief and aren’t confident that the price hike is justifiable. Many argue that the price adjustment under the guise of promoting cross-progression is merely an excuse for raising prices.

Dead by Daylight DLCs are Increasing in Price

Dead by Daylight’s DLCs have often come under scrutiny and criticism among the community regarding their actual value. While the game does introduce new characters, maps, and cosmetics, many players feel these aren’t always that great.

Behaviour Interactive tends to mess up with perks and has stirred the game toward a pay-to-win direction. That said, killers are unlocked with real money while survivors and their perks demand heavy grind.

The price increase will affect several rather popular DLCs, includingAll Things Wicked, Sadako Rising,Halloween,Nightmare on Elm Street, Saw,Silent Hill, andDungeons and Dragons. Each of these DLCs will see a price hike from $6.99 to $7.99.

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To support Cross-Progression, DLC pricing must be consistent across all platforms. Therefore, starting July 22nd, prices for individual Chapter DLCs will be adjusted from $6.99 USD to $7.99 USD on PC platforms, matching the existing console DLC prices.pic.twitter.com/Q7iBdHyuqm

All these DLCs bring in fan-favorite characters from the original licensed property and a map to match the theme. However, with the recentTomb Raiderupdate and Lara Croft’s inclusion in the game, these DLCs do not change the core of the gameplay, making the price hike feel undeserved.

Fans Are Unhappy with Behaviour Interactive

Fans of the isometric survival multiplayer have been overwhelmingly dissatisfied with Behaviour Interactive for quite some time. Now, with the price hike forDead by DaylightPC DLCs to match theDead by Daylightconsole DLCs prices the comments are more than negative.

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One fan has said that he is turning to key resellers to get DLCs after the increase in prices, which directly addresses the discontent among players.

Another fan contrasted Behaviour Interactive’s strategy by saying that console prices should have been reduced instead of increasing PC DLCs prices.

Despite the backlash, a few players have adopted a more positive perspective, saying that the increase is a small price to pay for the benefits of cross-progression.

Nevertheless, the new cross-progression feature will connect platforms, which will allow players to continue their progress on both PC and console. This further means that all currencies, levels, and DLC will be synced across these platforms.

The community of the game is still strong asDead by Daylightremains highly popular. While the price hike might turn some players away, many will appreciate the benefits of cross-progression.

What are your thoughts on theDead by DeadlightDLCs price increase? Is it justified? Let us know in the comments below.

Nikola Pajtic

Articles Published :120

Nikola is an avid gamer and a pop culture buff. When he is not writing, he is either playing Final Fantasy, thinking about what Lovecraft stories can be adapted into film or video game, and watching new Doctor Who episodes.

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Behaviour InteractiveDead by Daylight