Many fighting game fans will tell you how much they often struggle with button combos, since at times the combo strings can be ridiculously complex and even harder to time properly. However, oneGuilty Gear Xrdfan by the name ofStarskyhas opened our eyes to how these combos can be displayed to be far more intuitive. Check out the video below:
The full video can also be viewedhere. And for those who want to make their own, Starsky offers tips on the process:
I truly hope that fighting game devs take note of the potential of this interface and how much it can aid players. Or at the very least hire this person to do it for them.
Recently Arc System Works confirmed that the title willfeature rollback netcodeafter much fan request. Most recently during the Japan Fighting Game Publisher’s Roundtable livestream fightersLeo Whitefang and Nagoriyukiwere announced for the title. Two other trailers revealedRamlethal Valentineas well asMillia Rage and Zato=1. So far we know that the previously announced characters are the protagonistSol Badguy and Ky Kiske,ÂAxl Low and May, andÂChipp Zanuff and Potemkin.
During the stage event dedicated to Guilty Gearat Tokyo Game Show 2019, Daisuke Ishiwatari and Akira Katano explained how they particularly detailed the charactersâ facial animations and how itâs basically “3DSakuga.” You can really see that with the tons of different expressions the characters emote during their attacks and supers. At that same event, they also mentioned that the stage change mechanic has actual gameplay mechanics embedded into it. Weâve translated the full eventhere if you want to read more.
Guilty Gear -STRIVE- wasÂfirst teased during EVO 2019. Daisuke Ishiwatari, the General Director, stated how the newÂGuilty Geargame isnât an âevolutionâ of the series, nor a return to its roots," but instead a âcomplete rebuild of the franchise.â Instead of adding or removing elements compared to the previous games, he described the development as completely breaking it down, picking up everything that made the series charming and unique, and rebuilding it with those components.
Ishiwatari then mentioned that this new Guilty Geargame is a “big challenge which will go head to head against the essence of fighting games.” He added that going this route is a risky bet, but theyâre confident they can pull it off and bring out new possibilities, using all the experience and materials theyâve accumulated so far. He ended the message saying he believes games are bridges which can connect people, so he hopes this new Guilty Gear will reflect this idea.