This feature contains key details about the story for God of War Ragnarok’s Valhalla DLC.
Embarking on the transformative journey throughGod of War Ragnarök’slatest roguelike expansion, Valhalla, was more than just a gaming experience; it profoundly explored Kratos’s tumultuous past and served as an unexpected doorway for me into the realm of roguelikes.

A roguelike, for the uninitiated like me, sees you navigating through randomly generated levels, facing challenging enemies and collecting various items or power-ups. As you play, remember that permanent death is a key feature – if your character dies, you’ll lose your progress and have to start anew. I admit that I was hesitant because I’m not a fan of the whole “you lose everything” type of ordeal that the genre apparently goes with. But there was something quite different about Valhalla.
10 Games You Should Play If You Love God Of War
If you want to play a game like God of War, this list may help you find a game to scratch that itch.
Roguelike Newbie, Reporting
The roguelike permadeath structure integrates brilliantly with Kratos' profound journey. With each demise, Kratos and Mimir delve into discussions about his tumultuous past, gradually unraveling the enigmatic layers that haunt him. For those less acquainted with Kratos’s background, these conversations serve as windows into the shadows of his history.
Paradoxically, dying becomes a peculiar reward, offering not just renewed attempts but also extended dialogues that alleviate the weight of defeat. It transforms the experience from a mere battle against overwhelming odds into a journey of self-discovery, with each demise unveiling more pieces of Kratos’s intricate narrative.

Obsidian’s New RPG Is Fixing My Big Problem With The Outer Worlds
Can we finally get combat as unique as the dialogue trees?
Meditation Through War
The journey begins with a stark initiation, as I found myself stripped of all the powers and armor I’d accrued through the main game. Everything dissolved before me, unveiling Kratos being scrutinized by Valhalla. This unpredictable realm seems designed to strip away not only physical armor but also metaphorical layers, compelling me to confront the fears lingering deep within. It forces a reckoning with the most challenging aspects of oneself, setting the tone for a journey where resilience and self-discovery become the driving forces.
One intriguing aspect of the game involved critical decision points, where you have to choose between defensive and offensive power-ups. Contemplating the choices, I opted for a more defensive Kratos build, anticipating the storms that lay ahead. This decision turned out to be a wise one, proving instrumental in weathering the increasingly challenging encounters that Valhalla had cunningly woven into its narrative fabric.

Valhalla’s intricacies also revealed moments where tough decisions were paramount. Sacrifices became necessary – a quarter of my health willingly surrendered to open a chest thatmightyield a power-up for my chosen weapon. The game cleverly encourages these calculated risks, injecting an element of unpredictability into the journey. Moreover, it emphasizes the importance of versatility, urging me to utilize all three weapons at my disposal – the axe, the chained swords for deftly dispatching enemies, and my beloved spear. Certain adversaries proved susceptible to specific weapons, reinforcing the need for strategic adaptability in the face of diverse challenges.
It’s Time For Romance In RPGs To Evolve Beyond Fan Service
Love is a Long Road, but you’d never have guessed that from Baldur’s Gate 3 and other RPGs.
As I traversed the challenges within Valhalla, the roguelike structure occasionally wielded its power to create intentional hurdles, forcing limits to propel me into yet another run. While the overarching narrative justified the necessity of facing the end boss multiple times, I couldn’t shake the feeling that certain smaller stories, particularly those involving the Valkyries outside the gates of Valhalla, seemed artificially divided. These breaks, akin to segmented conversations in Grand Theft Auto, intermittently disrupted the seamless flow of the game’s storytelling.

Intriguingly, there were moments where Kratos, in his complex journey, inadvertently got in his own way. A clever narrative twist unfolded when my trusty “brother” Mimir, whose head was stoically hooked onto my belt buckle, was temporarily replaced by the head of Helios. Helios, the sun god once considered a friend by Kratos, had met a grim fate at Kratos' hands, betrayed and beheaded. The banter between Kratos and Helios became a tad grating, as the latter incessantly judged every action, reminding Kratos of his past sins. A particularly unsettling episode emerged when, whether by choice or not, Kratos attempted to rid himself of Helios by placing his head into a furnace. As the flames began to dance, the horrifying realization dawned – it was not Helios facing the impending inferno, but Mimir, the loyal companion unwittingly in harm’s way.
Facing Tyr in those final challenges is an unrelenting ordeal, a symbolic clash echoing the passing of the crown. In a former life, Tyr had been the God of War in the realm you now call home, and these battles become a metaphorical journey towards acceptance and reconciliation with your older self. The fights are a frustrating testament to your internal struggle, each encounter with Tyr pushing you to the brink. Yet, the frustration bears the sweet taste of reward upon victory.

The process is more than physical combat; it’s a psychological reckoning. Each defeat or even a hard-won victory leaves you grappling with your own demons. Tyr, calm and composed, casually sits back down, assuring you with a simple phrase: “I’ll see you later.” It’s a haunting reminder that the battles extend beyond the physical realm, delving into the depths of your psyche.
Even on the seemingly forgiving easy mode, the encounters with Tyr carry a unique weight. Dying to him multiple times, or defeating him only to confront lingering psychological challenges, triggers subtle shifts in your banter. The calm demeanor of Tyr becomes a mirror reflecting your evolving journey, acknowledging the repetitions and adaptations in the face of internal conflicts.
God Of Hope
As I approached the conclusion of Valhalla, having endured multiple battles with Tyr, the narrative reached a poignant climax—the final challenge awaited, an introspective confrontation with none other than Kratos himself. In a solemn moment, the Spartan warrior faced his own reflection, calling himself out for the atrocities committed throughout his journey. The harsh self-condemnation struck a chord, evoking emotions reminiscent of times when I, too, had subjected myself to harsh self-criticism, spiraling into thoughts of inadequacy.
The raw and almost difficult-to-watch self-deprecation eventually transforms as Kratos unearths a profound realization. Beneath all the darkness, there existed an underlying intention—to bring hope to a fallen world. Amidst this internal struggle, a moment of revelation unfolds with the most profound quote within the experience:
Hope and fear and love and hate exist in every one of us. The question is… which one will you choose to let guide your actions? Each choice shapes the world.
As a seasoned gamer, one of the significant reasons I found immense enjoyment in playing the game was the personal connection it forged, courtesy of Kratos. Gradually immersing myself into the realm of the middle-aged demographic forced me to confront the harsh realities of life and revisit the ghosts of my own past. The experience of coming to terms with one’s history, especially when tinged with the hues of post-traumatic stress disorder or mental illness, is undeniably challenging.
Observing the transformation of Kratos from the young, rough figure I once knew into a grizzled, aged warrior, taking the throne and unflinchingly embracing his tumultuous history, left me in awe. Witnessing a character who had committed deeds far darker than any I have faced find the strength to forgive himself served as a powerful revelation. If this man, who has navigated the depths of evil, can embark on a journey of self-forgiveness, it became a source of inspiration for my own introspection and forgiveness.
Perhaps there is “hope” for me in the roguelike genre too.