InsideFinal Fantasy VII Remakeis a series of making of videos interviews Square Enix have been publishing these past few weeks. The videos give us an in-depth look atFinal Fantasy VII Remakethrough interviews with its core staff, each member sharing intricate and cool comments. This is the absolute nerdy thing if you’re hyped for the game.

InsideFinal Fantasy VII RemakeEpisode 3 focuses on the Remake’s combat and battle system, the sidequests, and the mini-games. The video features:

In a nutshell, the developers explain howFinal Fantasy VII Remake’s battle system is a result of trying to imagine what if the original’s ATB battle system was developed today. They stress out how it took a lot of time to reach the right balance for the battle system, something we already heardin past interviews we translated.

Yoshinori Kitase also explains how Classic Mode was born to answer the worries of players who wondered whether they’d be able to play an action RPG properly.Final Fantasy VII Remakealso has a brand new system where you can use Materia to strengthen weapons. We also learn about how in the second half of the game, as you get more different Materia, the party members learn many new moves, greatly increasing the scope of what you can do in battle.

Tomotaka Shroichi and Kosuke Sakane also explained how every single boss inFinal Fantasy VII Remakehas different phases, which I personally find funny as it’s similar to a danmaku. Each phase being separated by a short cutscene also allows the players to relax and take a quick breather during the boss fights. Moreover, most bosses have four phases: the intro, the development where the boss starts to dominate the fight, the party’s counterattack and the reveal of the boss’s weaknesses, and the climax. The developers got that 4 phases idea from yonkoma manga in Japan. These are manga whose chapters are always four panels long and mostly comedic in nature. A lot of web-published manga nowadays use this format.

We also learned how sidequests can be time-limited to avoid players ending up doing them at a time unfit for the main story. This means there probably are missables in the game, just like in the original. Overall, the Remake’s sidequests and minigames have all been made to fit in perfectly with the main story, the core of the game.

Two other episodes of InsideFF7Rhave been published so far.Episode 1has the developers discussing the game as a whole.Episode 2focused on each of the characters and the game’s story.

Final Fantasy VII Remakewill officially be available worldwide on PS4 on April 10.