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When it comes to the complexities of making video games, Hideo Kojima always finds a way around them. It’s not justMetal GearorDeath Strandingthat showcases what he is capable of; there’s another game that was first released in 2003.

Hideo Kojima made use of solar sensors to charge in-game weapons.

TheBoktaiseries of video games focuses on undead creatures whom vampire hunters need to take care of. It wasn’t just a normal game that one plays while sitting in the comfort of their house, users were required to see the sun, literally.

Hideo Kojima Knows How to Make Things Work

It appears likeHideo Kojimawas determined to push the kids outside of their homes to get some sun. And what better way to do it than by making an engaging game that users won’t be able to play to its fullest until they give the game’s cartridge that essential sunshine vitamin?

“He instantly said yes…”: Despite 1 Issue That Would Have Stopped Nearly Anyone Else, Norman Reedus Didn’t Hesitate to Work with Hideo Kojima on Death Stranding

The video game auteur recently shared a post on his account on social media network X (formerly Twitter), where he revealed it was even more complex thanMetal Gear Solid.

This is a game about defeating vampires using real “sunlight”. The gameplay changes depending on where you live, where you play and when you play. This game was even more difficult to explain internally and also externally than Metal Gear (about the concept of stealth).https://t.co/q5MNKs8EAg

“He instantly said yes…”: Despite 1 Issue That Would Have Stopped Nearly Anyone Else, Norman Reedus Didn’t Hesitate to Work with Hideo Kojima on Death Stranding

That also explainsthe artist in Hideo Kojima, who always wants to do something different. The sunlight would charge the in-game weapons so users could defeat enemies. But a lack of sunlight would coerce them to avoid conflict. A lot of brains go in there.

He’s known for his approach to making video games, too. He wants the usersto have a sense of freedom.Boktaiwas certainly that kind of game.

The use of sensors was eliminated for good with the Lunar Knights.

Like the Sun, Use of Those Sensors Lost to the Dusk

More interesting than the use of a photometric sensor was the game’s sync with our time in the real world. Users were required to set a time zone before embarking on a journey in a world overrun by the Immortals. Hope rose alongside the sun every day.

“They’re a part of these games too”: Despite a Fractious Relationship, Konami Confirm Hideo Kojima Will be Involved in Metal Gear Solid Delta: Snake Eater in 1 Way

There’s a concept called the Solar Tree in the game that takes damage during the night. Users can cure it while playing in sunlight. To add to the realism, sound and visual effects like the chirping of birds and some orange glow around the sun appeared under the real life sun.

With the arrival of the third game,Sabata’s Counterattak, the use of a photometric sensor became optional. And withLunar Knights, which was also a revamp of the series, the use of the sensor was gone for good.

“They’re a part of these games too”: Despite a Fractious Relationship, Konami Confirm Hideo Kojima Will be Involved in Metal Gear Solid Delta: Snake Eater in 1 Way

Have you played theBoktaiseries of video games? If yes, how was your experience? We would like to know about it in the comments section below.

Anurag Batham

Gaming Journalist

Articles Published :425

Anurag Batham is a video games correspondent at FandomWire. With over two years of experience in writing for different industries, his past works show his passion for the metaverse and his awareness of the environment. He’s always playing with ideas to turn them into captivating stories.A gaming enthusiast who can prove it when you have a round of Call of Duty (COD) with him. And it may take more than a coffee with him if you are to talk to him about Marvel. One can find a reader in him who’s always keen to perfect what he already knows and to learn everything new.

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