Dead by Daylight has received an all-new update which marks the debut of the Hellraiser chapter in the game, and there are tons of new stuff available for players out there.
Dead by Daylight has been quite popular over the years, but in the recent few months, it has witnessed some exponential growth thanks to the release of regular updates. After the collaboration with Resident Evil, Behaviour Interactive has now collaborated with the Hellraiser franchise this time around.
One of the most notable additions in the game is the all-new Killer, known as the Cenobite. Here are all the perks and abilities of Cenobite.
Ability: Summons of Pain
An extradimensional gateway that leads to pleasure and pain so great it will tear your soul apart.
Press the Power button to create a gateway and release the button to open it. Once opened, tap the Ability Button to summon forth a possessed chain under your control. Direct the chain into a Survivor to bind them.
A Survivor bound to a chain is unable to Sprint. Their movement speed will decrease further as they’re hit with a second and third chain. Survivors can perform the Break Free action to escape.
Perk: Deadlock
You induce mental suffering by crushing any hope of escape.
After a generator is repaired, The Entity blocks the generator with the most progress for 30 seconds. You see its white aura during this time.
Perk: Hex: Plaything
A hex that toys with a victim’s suffering.
The first time you hook a Survivor, they become Cursed and Hex: Plaything activates on a Dull Totem. The Cursed Survivor suffers from the Oblivious status effect until Hex: Plaything is cleansed.
Hex: Plaything’s totem aura is revealed to the Cursed Survivor when within 16 meters of it. For the first 90 seconds, only the Cursed Survivor can cleanse the totem.
Scourge Hook: Gift of Pain
You are the bringer of sweet pain.
At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.
When a Survivor is unhooked from a scourge hook, they suffer from the Hemorrhage and Mangled status effect until fully healed. The first time the Survivor is healed, they suffer a 9% penalty to healing and repairing actions until injured again.