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FromSoftware’s long-runningArmored Coreseries made its highly anticipated return withArmored Core 6: Fires of Rubiconlast year. Thanks to its thrilling gameplay, the mecha-action title quickly became one of FromSoftware’s most successful games.

Owing to the studio’s success in the Soulsborne genre, fans initially assumed that the newestArmored Coreentry would be inspired by its action-RPGs of yore, but an IGN interview with director Masaru Yamamura reveals that the notion is only partly true.
Armored Core 6Has A Common “Essence” WithSekiro
While the series traditionally had gameplay that strays far from the likes ofDark SoulsandElden Ring, Yamamura revealed a surprising source of inspiration forArmored Core 6–FromSoftware’s 2019 masterpiece,Sekiro: Shadows Die Twice.
First Elden Ring, Now Armored Core 6: Modder Brings 6 Player Co-op and PvP to the Mech-Centric Soulslike, and It Is Chaos
Yamamura, who previously served as lead designer onSekiro, acknowledged in anIGNinterview thatArmored Core 6doesn’t feature direct gameplay elements lifted from the samurai action-adventure game:
There are no elements directly referring to Sekiro, but I feel both titles share the same essence of battle such as aggressive, speed change and action-oriented fighting.

The emphasis on a shared “essence of battle” between the two titles in interesting, however, as both games prioritize aggressive, fast-paced combat that rewards proactive tactics. This focus on constant and strategic offense is a significant departure from the more measured approach sometimes seen inArmored Core‘s past entries.
Yamamura Reveals WhichSekiroMechanic Made It IntoAC6
According to Yamamura, one key element inArmored Core 6that’sinspired bySekirois the introduction of a posture break system. The director explained:
For this title, by continuing to attack even the strongest enemy, the force of impact can break the enemy’s posture and inflict a large amount of damage – a critical hit.

The combination of fast and slow-paced attacks, along with long-range and close-quarter combat options, creates a dynamic and intense experience during fights. Yamamura especially underscored the goal of creating mech battles unlike anything seen before in theArmored Coreseries.
“That’s how Sekiro differs from other FromSoftware titles”: Hidetaka Miyazaki’s Explanation is What Sekiro Fans Needed to Prove They’re Better Than Elden Ring
Players have to master a variety of offensive and defensive maneuvers, constantly adapting their tactics to exploit enemy mech weaknesses and create opportunities for critical hits. The heightened aggression and emphasis on more violent combat makes for a fresh and exhilarating experience for both veteranArmored Coreplayers and newcomers to the series.
Armored Core 6: Fires of Rubiconwas a bold evolution for the franchise,and one that paid off. It’s also no surprise that its vicious combat drew inspiration fromSekiro: Shadows Die Twice, one of the greatest games FromSoftware has ever made.

Armored Core 6 Includes Extra Missions and Twists with New Game Plus
Fans are unquestionably clamoring for moreArmored Coregoodness in the future, and with Hidetaka Miyazaki’s confirmation of thestudio continuing the franchise, it’s most likely going to see a big resurgence in the coming years.
Viraaj Bhatnagar
Content Writer
Articles Published :247
A lifelong gamer, lover of cars, and Master’s student of Automotive Journalism, Viraaj Bhatnagar is a gaming writer at FandomWire who aims to be one of the greats. When he’s not hunched over on his laptop typing out copy, he can be found lapping circuits in Gran Turismo or slaying draugr in God of War.
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Armored Core 6FromSoftwareSekiro Shadows Die Twice
