I enjoyedBloodstained: Curse of the Moon.It was in many ways derivative, but it also modernized (and occasionally watered down) the classicCastlevania IIIformula with style and polish. Its sequel,Bloodstained: Curse of the Moon 2,takes some of the criticisms that the first game received to heart. It takes risks. Some of them pay off, but others double down on some of the original’s problems, leaving a game with higher highs and lower lows.

Savea few mishaps along the way, Inti Creates' 2D games are known for their polish and precision in presentation and gameplay. From their sprite work to their tight physics, they have a style that’s clearly inspired by action platformers from the 8 and 16-bit eras. As far as studios primed to develop a series inspired by the NESCastlevaniagames, Inti Creates might as well top the list.

Article image

InCurse of the Moon 2,it felt like Inti Creates did their thing. The sprite work and the environments are painstakingly drawn and animated to a shocking level of detail considering the game’s 8-bit style. The bosses all seemingly outshine the one before them in detail and animation. The colors are vibrant and lively without jeopardizing the spooky gothic aesthetic that we know and love fromIgavanias. The striking backgrounds not only serve as backdrops that are easy on the eyes but also function as bite-sized opportunities for some light environmental storytelling.

[pullquote]“Bloodstained: Curse of the Moon 2takes some of the criticisms that the first game received to heart."[/pullquote]

Article image

The music plays a similarly impressive, albeit familiar role in the game’s presentation. It never quite reaches the height of the classicCastlevaniaearworms, but it does a fantastic job of establishing atmosphere and tone, especially in one particular level that involves a chase.

While the lastCurse of the Moongame naturally garnered a lot of apt comparisons toCastlevania, it also bore some influences from classicMega Man.Curse of the Moon 2draws a bit more fromMega Manthan its predecessor.

super greyscale 8-bit logo

Not only are levels slightly more linear, but they also contain special hidden areas that house power-ups and healing items. One level in particular, The Demon’s Crown, involves a chase sequence that feels like a mix between some of the chases fromMega Man Xcombined with the tight platforming and level design ofCastlevania. It was frantic and challenging in a refreshing way. It also made the game’s inconsistencies shine through, however.

BothCurse of the Moongames feature platforming sequences with multiple solutions that encourage you to switch between different characters to fully utilize their movesets that are clearly inspired by the various Rush abilities fromMega Man.Curse of the Moon 2finds new and interesting ways to build on that concept, making each character you unlock useful and unique in their movement.

PC-1

The only returning character from the previous entry, Zangetsu, is the only character without any special movement abilities. The second character, Dominique wields a spear, giving her extra range and even allowing her to do a Shovel Knight-style bounce. While each character has different abilities that can act as support for other characters, Dominique possesses two very helpful healing spells that are lifesavers.

After Dominique, you’ll unlock Robert, a hunter, and an old friend of Zangetsu’s. He uses a rifle, which gives him a range and makes him ideal for playing it safe when you’re low on health. He can also go completely prone and crawl through spaces the other characters can’t fit through. That’s not his only exclusive movement ability though, as he can also perform wall jumps which adds a refreshing level of speed to the game. Hachi is the last character you unlock.

PlayStation-1

From the momentCurse of the Moon 2was revealed, Hachi became a fan-favorite. He’s a corgi who can pilot a mech, so what’s not to love? After performing a jump, Hachi can temporarily hover and move back and forth while also possessing an ability that can make him temporarily invincible.

You’ll need to master all four characters' attacks and abilities to enjoy the game to its fullest. When you use the pogo stick-like ability just right or wall jump your way to safety in a tight situation, it’s some of the most satisfying platforming the genre has to offer.

That said, the game feels like it pushes back. Not with a challenge, but with frustrating inconsistency. Jumping and momentum inIgavaniagames have always been the same. You need to be moving forward before you jump to gain any distance. This basic mechanical element of the game makes what would otherwise be interesting design choices frustrating, particularly Hachi’s hover ability. Getting Hachi to actually hover was one of the most unnecessarily challenging elements ofBloodstained: Curse of the Moon 2.

When precision platforming is so important and prominent like it is inBloodstained, inconsistent movement makes playing any section that requires that maneuver a chore. This is true especially when a character dies as you need to either lose all your other party members or find a way to revive them before you may play as them again. Granted, those situations only happen once or twice per level, but when there are only eight levels to begin with, one or two times per level can become pervasive.

Unreliable platforming options aside,Bloodstained: Curse of the Moon 2isn’t terribly hard. The boss fights are fairly complex and offer a good challenge, but are never frustrating. They do offer a feeling of gravity and scale in a way that classicCastlevaniabosses couldn’t because of technical limitations.

[pullquote]“Bloodstained: Curse of the Moon 2serves as one of the best entry points into classicCastlevania."[/pullquote]

I completed my first run on the veteran difficulty, which is the hardest of the two difficulties available to you when starting the game. The other difficulty, casual, offers a much more relaxed experience with no penalty or knockback after being hit.

Returning players from the previousCurse of the Moongame will also be pleased to know that there’s also more postgame content for players outside of the Nightmare mode. Upon beating the original game, a remixed version of the game unlocks that continues the story. That said, that new game+ content isn’t a challenge on the same level as the nightmare mode.

Regardless of which difficulty you play on,Bloodstained: Curse of the Moon 2serves as one of the best entry points into classicCastlevania. Its gameplay, while not as challenging as the classics, introduces interesting mechanics that build not only on the originalCastlevaniagames but the firstCurse of the Moonas well. It certainly falls short in a few of the places it tries to innovate, but despite its flaws,Bloodstained: Curse of the Moon 2offers a strong dose of nostalgia with a few modern twists and a fantastic presentation that makes it more accessible and sometimes even a bit more enjoyable.

Bloodstained: Curse of the Moon 2

WHERE TO PLAY